In many applications thinning of objects is of great interest, We here pres
ent a skeletonization algorithm that is based on the idea of iteratively th
inning the distance transform of an object layer by layer until either an a
nchor-point is reached or the connectivity breaks. Our algorithm is general
in the sense that any metric and any connectivity can be used, Also, it is
based on ideas that are not specific for 2D. The properties of the resulti
ng skeletons are evaluated according to the "Lee-Lam-Suen properties." (C)
1999 Academic Press.