Output-sensitive rendering algorithms have recently generated a lot of inte
rest. The number of triangles describing a scene was once smaller than the
number of pixels. The model size is now significantly larger; the screen re
solution remains fairly constant. In view-dependent use of multiresolution
models for output sensitivity, one determines the lowest resolution necessa
ry for object parts for good images. Some approaches use cones of normal ve
ctors for illumination-dependent selective refining. The drawback: using on
ly the normal cone for detection is a poor criterion in problematic cases,
leading to too much time-consuming refinement.
We describe a new approach for better estimation of normal deviations betwe
en the various levels of detail. This provides accurate lighting with a min
imum number of triangles. In view-dependend use of multiresolution models f
or output sensitivity, one determines the lowest possible resolution for ea
ch object part that still gives good images.