A programming approach for complex animations. Part I. Methodology

Citation
C. Bajaj et al., A programming approach for complex animations. Part I. Methodology, COMPUT AID, 31(11), 1999, pp. 695-710
Citations number
15
Categorie Soggetti
Computer Science & Engineering
Journal title
COMPUTER-AIDED DESIGN
ISSN journal
00104485 → ACNP
Volume
31
Issue
11
Year of publication
1999
Pages
695 - 710
Database
ISI
SICI code
0010-4485(19990915)31:11<695:APAFCA>2.0.ZU;2-O
Abstract
This paper gives a general methodology for symbolic programming of complex 3D scenes and animations. It also introduces a minimal set of animation pri mitives for the functional geometric language PLaSM. The symbolic approach to animation design and implementation given in this paper goes beyond the traditional two-steps approach to animation, when a modeler is coupled, mor e or less loosely, with a separate animation system. In fact both geometry and motion design are performed in a unified programming framework. The rep resentation of the animation storyboard with discrete action networks is al so introduced in this paper. Such a network description seems well suited f or easy animation analysis, maintenance and updating. It is also used as th e computational basis for scheduling and timing actions in complex scenes, (C) 1999 Elsevier Science Ltd. All rights reserved.