The differential game of a 3-D encounter between a fast bank-to-turn pursue
r (with bounded curvature) and a slower but highly manoeuvrable evader (wit
h unlimited rate of turn) has been solved as a 'Game of Kind' and presented
in a few earlier papers by the authors. In this paper, not only the pursue
r, but also the evader is modelled as a bank-to-turn curvature-bound vehicl
e. Thus, the complexity of the game is increased, and it also turns out to
be a more realistic case of spatial pursuit-evasion. The results of this pa
per may be considered as a first attempt towards the generalization of Isaa
cs' classical 'Game of Two Cars' for a genuine 3-D pursuit-evasion encounte
r. Copyright (C) 1999 John Wiley & Sons, Ltd.