A new 3-D pursuit-evasion differential game between two bank-to-turn airborne vehicles

Authors
Citation
A. Segal et T. Miloh, A new 3-D pursuit-evasion differential game between two bank-to-turn airborne vehicles, OPTIM CONTR, 20(5), 1999, pp. 223-234
Citations number
12
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
OPTIMAL CONTROL APPLICATIONS & METHODS
ISSN journal
01432087 → ACNP
Volume
20
Issue
5
Year of publication
1999
Pages
223 - 234
Database
ISI
SICI code
0143-2087(199909/10)20:5<223:AN3PDG>2.0.ZU;2-J
Abstract
The differential game of a 3-D encounter between a fast bank-to-turn pursue r (with bounded curvature) and a slower but highly manoeuvrable evader (wit h unlimited rate of turn) has been solved as a 'Game of Kind' and presented in a few earlier papers by the authors. In this paper, not only the pursue r, but also the evader is modelled as a bank-to-turn curvature-bound vehicl e. Thus, the complexity of the game is increased, and it also turns out to be a more realistic case of spatial pursuit-evasion. The results of this pa per may be considered as a first attempt towards the generalization of Isaa cs' classical 'Game of Two Cars' for a genuine 3-D pursuit-evasion encounte r. Copyright (C) 1999 John Wiley & Sons, Ltd.