Bh. Kim et Rh. Park, SHAPE FROM SHADING AND PHOTOMETRIC STEREO USING SURFACE APPROXIMATIONBY LEGENDRE POLYNOMIALS, Computer vision and image understanding, 66(3), 1997, pp. 255-270
Citations number
19
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
In this paper, a new iterative shape from shading (SFS) algorithm is p
roposed. In the proposed algorithm, the given 3D surface is approximat
ed by Legendre polynomials and the relationships between the given sur
face and its derivatives are represented in matrix forms using a polyn
omial coefficient vector. Then the relative depth and its derivatives
are iteratively computed by updating the coefficient vector. Also the
proposed SFS algorithm is extended to a photometric stereo case. In th
e proposed photometric stereo algorithm, the reflectance map is linear
ized and the cost function expressed in quadratic matrix farm is minim
ized. The relative depth and its derivatives are also obtained by upda
ting them iteratively. Performance of the proposed SFS and photometric
stereo algorithms is evaluated in terms of three different error meas
ures: the brightness error, orientation error, and height error. In ad
dition, a performance comparison of the proposed and conventional SFS
algorithms is shown. (C) 1997 Academic Press.