Occlusion in collaborative augmented environments

Citation
A. Fuhrmann et al., Occlusion in collaborative augmented environments, COMPUT GRAP, 23(6), 1999, pp. 809-819
Citations number
26
Categorie Soggetti
Computer Science & Engineering
Journal title
COMPUTERS & GRAPHICS-UK
ISSN journal
00978493 → ACNP
Volume
23
Issue
6
Year of publication
1999
Pages
809 - 819
Database
ISI
SICI code
0097-8493(199912)23:6<809:OICAE>2.0.ZU;2-B
Abstract
Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality and consistency of the augmentation the occlu sion of real objects by computer-generated objects and vice versa has to be implemented. We present methods how this can be done for a tracked user's body and other real objects and how irritating artifacts due to misalignmen ts can be reduced. Our method is based on simulating the occlusion of virtu al objects by a representation of the user modeled as kinematic chains of a rticulated solids. Smoothing the border between virtual world and occluding real reduces registration and modeling errors of this model. Finally, an i mplementation in our augmented environment and the resulting improvements a re presented. (C) 1999 Elsevier Science Ltd. All rights reserved.