For a number of years, the primary medium for propagating human factors inp
ut to interactive system development has been paper-based guideline referen
ce manuals. However, in the recent past, a number of tools for working with
guidelines have emerged to ease the tasks of: (i) accessing and retrieving
guidelines, (ii) applying recommendations to design prototypes, and (iii)
facilitating a more effective human factors input to the early stages of sy
stem development. This paper presents a new way for working with guidelines
and discusses the functionality, properties, typical use and evaluation of
a supporting tool environment, the Sherlock Guideline Management System. S
herlock builds upon and extends the results of previous efforts to address
state of the art requirements and problems, as highlighted by recent practi
ce and experience in the use of the current generation of guideline managem
ent systems. In particular, Sherlock provides an integrated environment for
articulating and depositing guidelines, accessing past experience, propaga
ting guidelines/recommendations to the user interface development life-cycl
e, and facilitating the automatic usability inspection of tentative design.
Thus, Sherlock fosters persistency of organisational knowledge on guidelin
es and evolution of the accumulated design wisdom. (C) 2000 Elsevier Scienc
e B.V. All rights reserved.