This paper presents a new approach to using virtual reality (VR) to design
spherical mechanisms. VR provides a three-dimensional (3-D) design space wh
ere a designer can input design positions using a combination of hand gestu
res and motions and view the resultant mechanism in stereo using natural he
ad movement to change the viewpoint. Because of the three-dimensional natur
e of the design and verification of spherical mechanisms, VR is examined as
a new design interface in this research. In addition to providing a VR env
ironment for design, the research presented in this paper has focused on de
veloping a "design in context" approach to spherical mechanism design. Prev
ious design methods have involved placing coordinate frames along the surfa
ce of a constraint sphere. The new "design in context" approach allows a de
signer to freely place geometric models of movable objects inside an enviro
nment consisting of fixed objects. The fixed objects could either act as a
base for a mechanism or be potential sources of interference with the motio
n of the the mechanism. This approach allows a designer to perform kinemati
c synthesis of a mechanism while giving consideration to the interaction of
that mechanism with its application environment.