In the 20th century, virtual reality has predominantly played a role in tra
ining pilots and in the entertainment industry. Despite much publicity, vir
tual reality did not live up to its perceived potential. During the past de
cade, it has also been applied for medical uses, particularly as training s
imulators, for minimally invasive surgery. Because of advances in computer
technology, virtual reality is on the cusp of becoming an effective medical
educational tool. At the University of Washington, we are developing a vir
tual reality soft tissue surgery simulator. Based on fast finite element mo
deling and using a personal computer, this device can simulate three-dimens
ional human skin deformations with real-time tactile feedback. Although the
re are many cutaneous biomechanical challenges to solve, it will eventually
provide more realistic dermatologic surgery training for medical students
and residents than the currently used models.