The use of polygonal meshes for the representation of highly complex geomet
ric objects has become the de facto standard in most computer graphics appl
ications. Especially triangle: meshes are preferred due to their algorithmi
c simplicity, numerical robustness, and efficient display. The possibility
to decompose a given triangle mesh into a hierarchy of differently detailed
approximations enables sophisticated modeling operations like the modifica
tion of the,global shape under preservation of the detail features, so far,
multiresolution hierarchies have been proposed mainly for meshes with subd
ivision connectivity. This type of connectivity results from iteratively ap
plying a uniform split operator to an initially given coarse base, mesh. In
this paper we demonstrate how a similar hierarchical structure can be deri
ved for arbitrary meshes with no restrictions on the connectivity. Since sm
ooth (subdivision) basis functions are no longer available in this generali
zed context, we use constrained energy minimization to associate smooth geo
metry with coarse levels of detail. As the energy minimization requires one
to solve a global sparse system, we investigate the effect of various para
meters and boundary conditions in order to optimize the performance of iter
ative solving algorithms. Another crucial ingredient for an effective multi
resolution decomposition of unstructured meshes is the flexible representat
ion of detail information, We discuss several approaches. (C) 1999 Elsevier
Science B.V. All rights reserved.