Many algorithms for reducing the number of triangles in a surface model hav
e been proposed, but to date there has been little theoretical analysis of
the approximations they produce. Previously we described an algorithm that
simplifies polygonal models using a quadric error metric. This method is fa
st and produces high quality approximations in practice. Here we provide so
me theory to explain why the algorithm works as well as it does. Using meth
ods from differential geometry and approximation theory, we Show that in th
e limit as triangle area goes to zero on a differentiable surface, the quad
ric error is directly related to surface curvature. Also, in this limit, a
triangulation that minimizes the quadric error metric achieves the optimal
triangle aspect ratio in that it minimizes the L-2 geometric error. This wo
rk represents a new theoretical approach for the analysis of simplification
algorithms. (C) 1999 Elsevier Science B.V. All rights reserved.