Rhy. So et al., Target-directed head movements in a head-coupled virtual environment: Predicting the effects of lags using Fitts' law, HUMAN FACT, 41(3), 1999, pp. 474-486
Two experiments have investigated the effects of lag on discrete target-dir
ected head movements in a virtual environment. Both the target and a head-s
laved pointer (subjected to lag) were presented on a head-mounted display T
arget-directed head movements in the presence of a constant time lag were s
hown to obey Fitts' law (R-2 >.93). A previously reported interaction betwe
en the effects of lag and the effects of index-of-difficulty on hand moveme
nt time could not be found in head movement time when the target width was
kept constant. Further experiments suggested that there is a significant in
teraction between the effects of target width and lag but not between targe
t distance and lag. A model predicting head movement strategy in the presen
ce of lag is proposed to explain the experimental findings. This model pred
icts, and experiments verified, that for a target width from 1 degrees to 8
degrees and a target distance range of 2.5 degrees to 30 degrees, the effe
ct of lag (up to 267 ms) on target-directed head movement is independent of
target distance but dependent on target width. Actual or potential applica
tions of this research include the design of virtual control panel and its
layout in a Virtual Reality simulator.