Interactive learning and management of visual information via human-like software robot

Citation
O. Hasegawa et al., Interactive learning and management of visual information via human-like software robot, NEW GEN COM, 18(2), 2000, pp. 103-116
Citations number
16
Categorie Soggetti
Computer Science & Engineering
Journal title
NEW GENERATION COMPUTING
ISSN journal
02883635 → ACNP
Volume
18
Issue
2
Year of publication
2000
Pages
103 - 116
Database
ISI
SICI code
0288-3635(2000)18:2<103:ILAMOV>2.0.ZU;2-1
Abstract
To achieve smooth real-world interaction between people and computers, we d eveloped a system that displays a three-dimensional computer-graphic human- like image from the waist up (anthropomorphic software robot: hereinafter " robot") on the display, that interactively sees and hears, and that has fin e and detailed control functions such as facial expressions, line of sight, and pointing at targets with its finger. The robot visually searches and i dentifies persons and objects in real space that it has learned in advance (registered space, which was our office in this case), manages the history information of the places and times it found objects and/or persons, and te lls the user, indicating their three-dimensional positions with line of sig ht and its finger. It interactively learns new objects and persons together with their names and owners. By using this function, the robot can engage in simple dialogue (do a task) with the user.