Virtual reality (VR) is a constant phenomenon in art history that can be tr
aced back to antiquity. It can involve an area of ritual action, a private
artificial paradise, or a public sphere with politically suggestive power-
in short, it encompasses a visual history that is characterized by totality
. The concept of transposing viewers into an enclosed, illusionary visual s
pace has been revived and expanded in the VR art of the current age. The mo
re intimately an interface nestles into viewers' senses, the more intense t
heir immersion will be. Such an interface weakens the viewers' sense of psy
chological distance and puts the relationship between art and consciousness
into question.