Flow theory identifies several structural variables that can be manipulated
by an instructional designer. Modifying these variables may cause an incre
ase in the likelihood that a learner will be motivated to continue with the
lesson. While some researchers suggest activity contents, such as challeng
e and goal and induce flow experience [1], others hypothesize flow is enhan
ced by vividness and interactivity of the presentation [2]. This study inve
stigates the effect of activity content, its presentation, and the interact
ions between the two on flow experience (intrinsic motivation) in instructi
onal activity. The results suggested that the activity content has major in
fluences on motivation, but presentation is a double-edge sword. Hypermedia
presentation adds appeals to instructions that motivate students if they a
re used appropriately. When the content relevance is complicated, complex p
resentations can be distracting. Consequently, hypermedia elements should b
e used sparingly at the beginning of a lesson when challenges are high and
students are unfamiliar with the material. As the lesson progresses it coul
d be used gradually as the content challenges are reduced.