Active wave absorption in a physical wave flume or basin requires a wavemak
er, a hydrodynamic feedback, and an absorption control system. The feedback
provides the information on the waves to be absorbed, and the control syst
em ensures that the paddle of a wavemaker moves accordingly. Different ways
of viewing the principle of active absorption are discussed, and basic con
cepts an examined fur the simple case of shallow water waves, starting with
the flume case and subsequently including wave obliqueness. A brief review
is given of existing 2D systems for active absorption in wave flumes. Quas
i-SD systems for multidirectional waves constituted by an array of independ
ent flume systems are discussed, and fully 3D systems, including a coupling
between neighboring feedback signals, are reviewed. The diverse appearance
of these systems is mainly due to different ideas of accounting for wave o
bliqueness. An attempt is made to unify the different approaches using the
notion of a 2D filter giving the relation between the paddle control and th
e feedback, regarding each of the two signals as one function of time and s
pace (along the wavemaker), instead of as an array of 1D functions of time.
So far, active absorption relies on linear systems. Suggestions are made f
or the direction of future research, including the prospects for nonlinear
extensions.