Aa. Johnson et Te. Tezduyar, 3D SIMULATION OF FLUID-PARTICLE INTERACTIONS WITH THE NUMBER OF PARTICLES REACHING 100, Computer methods in applied mechanics and engineering, 145(3-4), 1997, pp. 301-321
A high performance computing research tool has been developed for 3D s
imulation of fluid-particle interactions with the number of particles
reaching 100. The tool is based on a stabilized space-time finite elem
ent formulation for moving boundaries and interfaces and parallel comp
uting. Other components of this tool include: fast automatic mesh gene
ration with structured layers of elements around the particles and uns
tructured meshes elsewhere; an automatic mesh moving method combined w
ith remeshing as needed; accurate and efficient projection of the solu
tion between the old and new meshes after each remesh; surface mesh re
finement as two spheres or a sphere and the tube wall get close; and m
ulti-platform computing. We apply this tool to the simulation of two c
ases involving 101 spheres falling in a liquid-filled tube. In both ca
ses the initial distribution of the spheres in the tube is random. In
the first simulation the size of the spheres is also random, whereas i
n the second case it is uniform. We demonstrate that the tool develope
d can be used for simulation of this class of problems with computing
durations kept at acceptable levels.