An unsupervised color texture synthesis-by-analysis method is described. Th
e texture is reproduced to appear perceptually similar to a given prototype
by copying its statistical properties up to the second order. The synthesi
zed texture is obtained at the output of a Single-Input Three-Output nonlin
ear system driven by a realization da white Gaussian random field. Signific
ant complexity reduction is gained by exploiting the rank deficiency of the
Cross Power Spectral Density Matrix of the color texture samples.