Rendering and animating in real time a multitude of articulated characters
presents a real challenge, and few hardware systems are up to the task. Up
to now, little research has been conducted to tackle the issue of real-time
rendering of numerous virtual humans, This paper presents a hardware-indep
endent technique that improves the display rate of animated characters by a
cting on the sole geometric and rendering information. We first review the
acceleration techniques traditionally in use in computer graphics and highl
ight their suitability to articulated characters. We then show how impostor
s can be used to render virtual humans. We introduce concrete case studies
that demonstrate the effectiveness of our approach. Finally, we tackle the
visibility issue.