This article deals with performance evaluation of human operations in point
-to-point displacement tasks using a joystick. Analysis of operator outputs
during an experimental task revealed a pattern of partially overlapping su
bmovements with predictable velocity characteristics and forms.
A velocity-dependent gain control added to the joystick-cursor interface im
proved performance when compared to a conventional linear transformation. T
his control algorithm can be recommended for many similar human-machine int
erfaces.
A specific performance evaluation was applied to estimate the characteristi
cs of different remote control designs. This approach can be used for evalu
ating human-machine systems. (C) 2000 John Wiley & Sons, Inc.