Skinning-surface generation based on spine-curve control

Authors
Citation
Y. Tokuyama, Skinning-surface generation based on spine-curve control, VIS COMPUT, 16(2), 2000, pp. 134-140
Citations number
10
Categorie Soggetti
Computer Science & Engineering
Journal title
VISUAL COMPUTER
ISSN journal
01782789 → ACNP
Volume
16
Issue
2
Year of publication
2000
Pages
134 - 140
Database
ISI
SICI code
0178-2789(2000)16:2<134:SGBOSC>2.0.ZU;2-V
Abstract
The skinning method for interpolation over user-defined cross-sectional cur ves is one of the most widely used tools for shape design in computer-aided design. In practice, a spine curve may be used to position and orient the cross-sectional curves in space. The spine curve can also aid in shape cont rol by providing additional constraints, e.g., tangent directions, for surf ace interpolation. This paper takes into account the shape of a spine curve during the skinning process and presents a boolean-sum approach to the rep resentation of the resulting skinned surface. As a result, the resulting sk inned surface is represented by a B-spline or NURBS surface and has a longi tudinal surface shape resembling the spine curve.