Three-dimensional computer graphics architecture

Citation
T. Mitra et Tc. Chiueh, Three-dimensional computer graphics architecture, CURRENT SCI, 78(7), 2000, pp. 838-846
Citations number
27
Categorie Soggetti
Multidisciplinary,Multidisciplinary
Journal title
CURRENT SCIENCE
ISSN journal
00113891 → ACNP
Volume
78
Issue
7
Year of publication
2000
Pages
838 - 846
Database
ISI
SICI code
0011-3891(20000410)78:7<838:TCGA>2.0.ZU;2-E
Abstract
Three-dimensional (3D) computer graphics hardware has emerged as an integra l part of mainstream desktop PC systems. The aim of this paper is to descri be the 3D graphics architecture at a level accessible to the general comput ational science community. We start with the generic 3D graphics rendering algorithm, the computational requirements of each of its steps, and the bas ic architectural features of 3D graphics processors. Then we survey the arc hitectural features that have been implemented in or proposed for state-of- the-art graphics processors at the processor and system levels to enable fa ster and higher-quality 3D graphics rendering. Finally, we describe a taxon omy of parallel 3D rendering algorithms that accelerate the performance of 3D graphics using parallel processing.