Two light-field compression schemes are presented. The codecs are compared
with regard to compression efficiency and rendering performance. The first
proposed coder is based on video-compression techniques that have been modi
fied to code the four-dimensional light-field data structure efficiently. T
he second coder relies entirely on disparity-compensated image prediction,
establishing a hierarchical structure among the light-field images. Coding
performance of both schemes is evaluated using publicly available light fie
lds of synthetic, as well as real-world, scenes. Compression ratios vary be
tween 100:1 and 2000:1, depending on reconstruction quality and light-field
scene characteristics.