Computer-based education in schools is not novel. However; only a few compu
ter games have been introduced into school-based health education programs.
This study describes inclusion of an asthma education space adventure game
into fourth-grade classrooms. Using the game improved asthma knowledge in
the intervention classes. Children in the active participation class-room g
ained significantly more asthma knowledge ol er rite observation period com
pared to the classroom that did not play the computer game. Knowledge gaine
d was retained over a four-week period and the addition of physician-led ta
lks appeared to add little to the knowledge gained. "Air Academy:(TM) The Q
uest for Airtopia " is an easy and successfull tool for elementary grade as
thma-related health education in schools.