When people think about what might have been, they undo an outcome by chang
ing events in regular ways. Suppose two contestants could win pound 1,000 i
f they picked the same color card; the first picks black, the second red, a
nd they lose. The temporality effect refers to the tendency to think they w
ould have won if the second player had picked black. Individuals also think
that the second player will experience more guilt and be blamed more by th
e first. We report the results of five experiments that examine the nature
of this effect. The first three experiments examine the temporality effect
in scenarios in which the game is stopped after the first contestant's card
selection because of a technical hitch, and then is restarted. When the fi
rst player picks a different card, the temporality effect is eliminated, fo
r scenarios based on implicit and explicit negation and for good outcomes.
When the first player picks the same card, the temporality effect occurs in
each of these situations. The second two experiments show that it depends
on the order of events in the world, not their descriptive order: It occurs
for scenarios without preconceptions about normal descriptive order; it oc
curs whether the second event is mentioned in second place or first. The re
sults are consistent with the idea that the temporality effect arises becau
se the first event is presupposed and so it is immutable; and the eliminati
on of the temporality effect arises because the availability of a counterfa
ctual alternative to the first event creates an opposing tendency to mutate
it, We sketch a putative account of these effects based on characteristics
of the mental models people construct when they think counterfactually.