Integrating computers in architectural design means to negotiate between ce
nturies-old analog design methods and the new digital systems of production
. Analog systems of architectural production use tracing paper, vellum, gra
phite and ink, clipboard, clay, balsa wood, plastic, metal, etc. Analog sys
tems have also been termed "handmade", "manual", "material" or "physical".
Digital systems of architectural production use scanning, image manipulatio
n, visualization, solid modeling, computer aided drafting, animation, rende
ring, etc. Digital systems have also been called "electronic", "computer-ai
ded", "virtual", etc.
The difficulty lies in the underdeveloped state of the necessary methods, t
echniques, and theories to relate traditional and new media. Recent investi
gations on the use of multiple iterations between manual and electronic sys
tems to advance architectural work show promising results. However, these e
xperiments have not been sufficiently codified, cross-referenced and third
party tested to conform a reliable knowledge base. This paper addresses thi
s shortcoming by bringing together reported experiences from diverse resear
chers over the past decade. This summary is informed by more than three yea
rs of continuous investigation in the impacts of analog-digital conversatio
ns in the design process. The goal is to establish a state-of-the-art commo
n foundation that permits instructors, researchers and practitioners to ref
er to, utilize, test, criticize and develop. An appendix is included provid
ing support for the paper's arguments.