The rendezvous search problem asks how two blind searchers in a known searc
h region, having maximum speed one, can minimize the expected time needed t
o meet. Suppose that two players are placed an arc-distance x is an element
of [0, 1/2] apart on a circle of circumference 1, and faced in random dire
ctions. If x has a continuous density function h which is either decreasing
and satisfies h (1/2) greater than or equal to h (0) /2,or increasing, we
determine an optimal rendezvous strategy. Furthermore if h is strictly mono
tone, this strategy (which depends in a simple manner on h) is uniquely opt
imal. This work extends that of J. V. Howard, who showed for the uniform de
nsity h (x) = 2 that 'search and wait' is optimal, with expected search tim
e 1/2. We also show that the uniform density is the only counterexample on
the circle to S. Gal's conjecture (which he proved for the line) on the non
optimality of 'search and wait'.