M. Oesker et al., Psychological evidence for unconscious processing of detail in real-time animation of multiple characters, J VIS COMP, 11(2), 2000, pp. 105-112
Detailed animation of 3D articulated body models is in principle desirable
but is also a highly resource-intensive task. Resource limitations are part
icularly critical in 3D visualizations of multiple characters in real-time
game sequences. We investigated to what extent observers perceptually proce
ss the level of detail in naturalistic character animations. Only if such p
rocessing occurs would it be justified to spend valuable resources on richn
ess of detail. An experiment was designed to test the effectiveness of 3D b
ody animation. Observers had to judge the level of overall skill exhibited
by four simulated soccer teams. The simulations were based on recorded Robo
Cup simulation league games. Thus objective skill levels were known from th
e teams' placement in the tournament. The animations' level of detail was v
aried in four increasing steps of modelling complexity. Results showed that
observers failed to notice the differences in detail. Nonetheless, clear e
ffects of character animation on perceived skill were found. We conclude th
at character animation co-determines perceptual judgements even when observ
ers are completely unaware of these manipulations. Copyright (C) 2000 John
Wiley & Sons, Ltd.