Experimental studies with captive animals show strong preferences for immed
iate reward. Several authors have argued that these tendencies to discount
delayed reward may severely limit the Iterated Prisoner's Dilemma game as a
model of animal cooperation. This paper explores a simple mechanism, dubbe
d cumulative games, that can, in principle, promote cooperative action even
when there is strong temporal discounting. In the simplest type of cumulat
ive game a pair of players does not receive benefits at the end of each pla
y, as in a conventional repeated game, but must complete a sequence of game
s before collecting the accumulated benefits. In a preliminary analysis pit
ting tit-for-tat against all-D, I show that accumulation can promote a cond
itionally cooperative strategy even when there is strong temporal discounti
ng. However, the delays created by accumulation de-value the pairwise inter
action, so although the relative value of cooperation increases, the total
value of the interaction decreases. I investigate accumulation further by s
imulating the evolution of a broader class of strategies. These simulation
studies show that accumulation, and small discounting rates (high future va
lue) can both promote cooperative action. The limitations of these results
are discussed. (C) 2000 Academic Press.