We demonstrate by a schematic model of an unexperienced animal exploring an
environment that it is possible to evolve structures for perception, repre
sentation and action simultaneously from a single criterion, namely the err
or in predicting future sensory inputs. In order to organize successful rep
resentations of the environment actions are chosen which are expected to ma
ximize the increase of knowledge. Initially trivial behaviors are generated
that allow to learn to recognize places, whereas subsequently virtually ra
ndom movements indicate that an invariant representation of the environment
has emerged. (C) 2000 Elsevier Science B.V. All rights reserved.