An original approach for three-dimensional reconstruction and animation of
human face with a monocular and un-calibrated acquisition system is present
ed This method is based on the classical analysis-synthesis scheme. A three
-dimensional reconstruction of shape and movement is performed with a combi
nation of two algorithms using the well-known "Z from motion" principle. Th
erefore a pre-processing step is needed to first detect the human face on v
ideoconference sequence. then, a set of points is tracked with a new hybrid
and adaptive block-matching algorithm using the Delaunay tessellation. A l
ocal algebraic projective invariant family performs the 3D movement classif
ication to satisfy the 3D synthesis assumptions. Experimental results on sy
nthetic and noisy data set validate the entire approach.