An efficient method for computation of Legendre moments

Citation
Hz. Shu et al., An efficient method for computation of Legendre moments, GRAPH MODEL, 62(4), 2000, pp. 237-262
Citations number
26
Categorie Soggetti
Computer Science & Engineering
Journal title
GRAPHICAL MODELS
ISSN journal
15240703 → ACNP
Volume
62
Issue
4
Year of publication
2000
Pages
237 - 262
Database
ISI
SICI code
1524-0703(200007)62:4<237:AEMFCO>2.0.ZU;2-G
Abstract
The two-dimensional (2D) and three-dimensional (3D) orthogonal moments are useful tools for 2D and 3D object recognition and image analysis. However, the problem of computation of orthogonal moments has not been well solved b ecause there exist few algorithms that can efficiently reduce the computati onal complexity. As is well known, the calculation of 2D and 3D orthogonal moments by a straightforward method requires a large number of additions an d multiplications. In this paper, an efficient algorithm for computing 2D a nd 3D Legendre moments is presented. First, a new approach is developed for computing Legendre polynomials with one variable; the corresponding result s are then used to calculate 1D Legendre moments. Second, we extend our met hod to calculating 2D Legendre moments, a more accurate approximation formu la when an analog original image is digitized to its discrete form is also discussed, and the relationship between the usual approximation and the new approach is investigated. Finally, an efficient method for computing 3D Le gendre moments is developed. As one can see, the proposed algorithm improve s the computational efficiency significantly and can be implemented easily for high order of moments. (C) 2000 Academic Press.