The ability to perform interactive walkthroughs of global illumination solu
tions including glossy effects is a challenging open problem. In this paper
we overcome certain limitations of previous approaches. We first introduce
a novel, memory- and compute-efficient representation of incoming illumina
tion, in the context of a hierarchical radiance clustering algorithm. We th
en represent outgoing radiance with an adaptive hierarchical basis, in a ma
nner suitable for interactive display. Using appropriate refinement and dis
play strategies, we achieve walkthroughs of glossy solutions at interactive
rates for non-trivial scenes. In addition, our implementation has been dev
eloped to be portable and easily adaptable as an extension to existing, dif
fuse-only, hierarchical radiosity systems. We present results of the implem
entation of glossy global illumination in two independent global illuminati
on systems.