Continuous tone images must be halftoned to be displayed on binary output d
evices such as printers. Halftoning algorithms at low resolutions of the ou
tput hardware introduce textures into the resulting display. In this work w
e control halftoning texture by generating a threshold matrix from an image
-based texture. We demonstrate that processing textures by the adaptive his
togram equalization algorithm approximates pixel distribution properties of
traditional dither screens. Ordered dithering with the resulting threshold
matrix enables us to define texture in the halftoned image. We control the
appearance of this texture by a combination of the ordered dither algorith
m with an error diffusion process. We present applications of texture-based
dither screens to both photorealistic and artistic rendering. In the case
of photorealistic tone reproduction our technique preserves textures and ed
ges of the original image. The ability to define an arbitrary texture enabl
es us to introduce a variety of artistic effects, including embossing of im
ages with textures and text. and approximation of the appearance of of conv
entional illustration media. We evaluate the resulting halftoning using mul
ti-scale edge distortion measures. Our quantitative evaluation closely corr
esponds to the visual observations.