The analysis and recognition of real-world textures in three dimensions

Citation
Ph. Suen et G. Healey, The analysis and recognition of real-world textures in three dimensions, IEEE PATT A, 22(5), 2000, pp. 491-503
Citations number
28
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
ISSN journal
01628828 → ACNP
Volume
22
Issue
5
Year of publication
2000
Pages
491 - 503
Database
ISI
SICI code
0162-8828(200005)22:5<491:TAAROR>2.0.ZU;2-K
Abstract
The observed image texture for a rough surface has a complex dependence on the illumination and viewing angles due to effects such as foreshortening, local shading, interreflections, and the shadowing and occlusion of surface elements. We introduce the dimensionality surface as a representation for the visual complexity of a material sample. The dimensionality surface defi nes the number of basis textures that are required to represent the observe d textures for a sample as a function of ranges of illumination and viewing angles. Basis textures are represented using multiband correlation functio ns that consider both within and between color band correlations. We examin e properties of the dimensionality surface for real materials using the Col umbia Utrecht Reflectance and Texture (CUReT) database. The analysis shows that the dependence of the dimensionality surface on ranges of illumination and viewing angles is approximately linear with a slope that depends on th e complexity of the sample. We extend the analysis to consider the problem of recognizing rough surfaces in color images obtained under unknown illumi nation and viewing geometry. We show, using a set of 12,505 images from 61 material samples, that the information captured by the multiband correlatio n model allows surfaces to be recognized over a wide range of conditions. W e also show that the use of color information provides significant advantag es for three-dimensional texture recognition.