3-D ray tracing method based on graphic structure

Authors
Citation
H. Wang et X. Chang, 3-D ray tracing method based on graphic structure, CH J GEO-CH, 43(4), 2000, pp. 534-541
Citations number
13
Categorie Soggetti
Earth Sciences
Journal title
CHINESE JOURNAL OF GEOPHYSICS-CHINESE EDITION
ISSN journal
08989591 → ACNP
Volume
43
Issue
4
Year of publication
2000
Pages
534 - 541
Database
ISI
SICI code
0898-9591(200007)43:4<534:3RTMBO>2.0.ZU;2-2
Abstract
The shortest ray path method based on graphic structure overcomes the drawb acks and limitations of traditional ray-tracing methods, but the computatio n time and accuracy of the results need to be improved. This paper introduc es Bresenham line algorithm into the traveltime calculation of nodes to imp rove the accuracy of traveltime and ray path results. To speed up computati on, we use Quick Sort algorithm and Insertion Sort algorithm instead of usu ally used Heap Sort algorithm. We take advantage of the node configuration presented in this paper to introduce the velocity interface, and accordingl y get the algorithm of reflection ray tracing. Numerical tests show that it is an accurate and efficient ray tracing method.