Structure, causality, visibility and interaction: propositions for evaluating engagement in narrative multimedia

Authors
Citation
B. Mallon et B. Webb, Structure, causality, visibility and interaction: propositions for evaluating engagement in narrative multimedia, INT J HUM-C, 53(2), 2000, pp. 269-287
Citations number
56
Categorie Soggetti
Psycology,"AI Robotics and Automatic Control
Journal title
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
ISSN journal
10715819 → ACNP
Volume
53
Issue
2
Year of publication
2000
Pages
269 - 287
Database
ISI
SICI code
1071-5819(200008)53:2<269:SCVAIP>2.0.ZU;2-M
Abstract
Within the field of multimedia there are few methods, criteria or standards for evaluating the experiential impact of a design. This paper offers six propositions for structure, causality, visibility and interaction, which ap pear to produce cognitive, emotive and sensory engagement in users' reactio ns to a narrative multimedia design. The developmental approach was phenome nological. The propositions derive from a focus group study in which 12 use rs played with four commercial computer games, then we (and they) analysed their reactions. Two observations from the study inform the morphology of n arrative. Firstly, there is a fundamental conflict between narrative in its traditional form and interactivity, and secondly, the primal features of n arrative-causality temporality and linearity-are disrupted within a hyper s tructure. The first set of propositions suggests solutions for such conflic ts. These are spatial containment, causality, and demands on user's skills. Further propositions for engaging interaction are causality of dialogue, a pparent intelligence of the program and hiding the delivery medium. (C) 200 0 Academic Press.