The paper presents experiments of a simulation model of aggression control
in populations of agents endowed with knowledge about others' reputation (c
ompliant vs. cheaters). The reproductive advantages of different strategies
of aggression control, i.e., normative (e.g., "do not attack a food-owner"
) vs, non-normative ("do not attack a stronger agent"), are compared under
given circumstances (e.g., exchange of information about others' reputation
).
The objectives of the model are: (a) investigate the role of social agents'
internal variables (representations, rules, etc.) in the interaction betwe
en social processes and agents; while the direction from agents to social p
rocesses is usually a focus of attention in simulation models, the reverse
one (from social processes to agents) is not; our findings seem to show tha
t some normative disposition of agents is an "emergent" effect of social pr
ocesses; (b) question the widely shared assumption that agents are egoist a
nd all which is good in society is either an emergent effect of social life
or an institutional task. Our findings seem to show that there may be an a
daptive advantage in acting pro-socially.