In this paper, we explore the issues of force display in the cooperative vi
rtual environment shared by multiple users distributed over the network wit
h heterogeneous hardware platforms. The proposed method is to cope with the
problem of small time delay and the difference of sampling rate in the dis
tributed configuration. In the proposed approach the interaction forces of
the participants are just treated as the independent sources of acceleratio
n. Thus the action of a participant simply changes the acceleration of the
virtual object and consequently the states of the virtual object will be up
dated. When the updated states are reported to all the participants, the in
formation on the time of state changes is delivered, too. Employing the dis
crete state information updated by the other users, each user modifies his
own virtual environment and pseudo-realtime simulation can be realized. Exc
luding the software interface and the communication technique, it is propos
ed the simulation method for the operation of respective users and the way
of calculating the driving input to the display device. For experimental ve
rification we construct a cooperative virtual environment shared by two rem
ote users and outline the results of experiments.