Contact sounds can provide important perceptual cues in virtual environment
s. We investigated the relation between material perception and variables t
hat govern the synthesis of contact sounds. A shape-invariant, auditory-dec
ay parameter was a powerful determinant of the perceived material of an obj
ect. Subjects judged the similarity of synthesized sounds with respect to m
aterial (Experiment 1 and 2) or length (Experiment 3). The sounds correspon
ded to modal frequencies of clamped bars struck at an intermediate point, a
nd they varied in fundamental frequency and frequency-dependent rate of dec
ay. The latter parameter has been proposed as reflecting a shape-invariant
material property: damping. Differences between sounds in both decay and fr
equency affected similarity judgments (magnitude of similarity and judgment
duration), with decay playing a substantially larger role. Experiment 2, w
hich varied the initial sound amplitude, showed that decay rate-rather than
total energy or sound duration-was the critical factor in determining simi
larity. Experiment 3 demonstrated that similarity judgments in the first tw
o studies were specific to instructions to judge material. Experiment 4, in
which subjects assigned the sounds to one of four material categories, sho
wed an influence of frequency and decay, but confirmed the greater importan
ce of decay. Decay parameters associated with each category were estimated
and found to correlate with physical measures of damping. The results suppo
rt the use of a simplified model of material in virtual auditory environmen
ts.