Trying to understand RoboCup

Citation
K. Tanaka-ishii et al., Trying to understand RoboCup, AI MAG, 21(3), 2000, pp. 19-24
Citations number
5
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
AI MAGAZINE
ISSN journal
07384602 → ACNP
Volume
21
Issue
3
Year of publication
2000
Pages
19 - 24
Database
ISI
SICI code
0738-4602(200023)21:3<19:TTUR>2.0.ZU;2-2
Abstract
As the English striker Gary Lineker famously said, "Foolball is a very simp le game. For 90 minutes, 22 men go running after the ball, and at the end, the Germans win." Although the game is simple, analyzing it can be hard. Ju st what makes one team better than another? How much difference do tactics make? Is there really such a thing as a "lucky win"? Here, we try to answer these questions in the context of RoboCup. We take the giant set of log da ta produced by the simulator tournaments from 1997 to 1999 and feed it to a data-munching program that produces statistics on important game features. Using these statistics, we identify precisely what has improved in RoboCup and what still requires further work. Plus, because the data muncher can w ork in real time, we can also release it as a proxy server for RoboCup. Thi s proxy server gives all RoboCup developers instant access to statistics wh ile a game is in progress and is a promising step toward an important goal: understanding RoboCup.