With the growing importance of multiagent team-work, tools that can help hu
mans analyze, evaluate, and understand team behaviors are also becoming inc
reasingly important. To this end, we are creating isaac, a team analyst age
nt for post hoc, offline agent-team analysis. ISAAC'S novelty stems from a
key design constraint that arises in team analysis: Multiple types of model
s of team behavior are necessary to analyze different granularities of team
events, including agent actions, interactions, and global performance. The
se heterogeneous team models are automatically acquired by machine learning
over teams' external behavior traces, where the specific learning techniqu
es are tailored to the particular model learned. Additionally, ISAAC uses m
ultiple presentation techniques that can aid human understanding of the ana
lyses. This article presents ISAAC'S general conceptual framework and its a
pplication in the RoboCup soccer domain, where ISAAC was awarded the RoboCu
p Scientific Challenge Award.