This paper presents an innovative education program at the University of Ga
vle, Sweden. The program, creative programming, combines traditional method
s of teaching computer graphics, with other cross-disciplinary areas such a
s art, cognition, and film. The uniqueness of the program is represented by
the students who are accepted and the teaching environment they are put in
. A judicial process is used to screen applicants, with and without portfol
ios to the program. This is followed by an examination of intellectual capa
city, practical examination, and finally an interview. Together, these are
used as guidelines to determine if the student is a suitable candidate for
the program. The final group selected has varying backgrounds, ranging from
the professional artist to the traditional computer scientist. They are th
en immersed in a lab environment for the whole duration of the education on
the campus. The remainder of the education involves a period in industry.
The combination of selective students, a lab environment has produced very
satisfactory results, and can be used as basis for further developing the e
ducation. (C) 2000 Published by Elsevier Science Ltd.