Bringing art into computer graphics education

Citation
M. Ollila et E. Carling, Bringing art into computer graphics education, COMPUT GRAP, 24(4), 2000, pp. 617-622
Citations number
2
Categorie Soggetti
Computer Science & Engineering
Journal title
COMPUTERS & GRAPHICS-UK
ISSN journal
00978493 → ACNP
Volume
24
Issue
4
Year of publication
2000
Pages
617 - 622
Database
ISI
SICI code
0097-8493(200008)24:4<617:BAICGE>2.0.ZU;2-R
Abstract
This paper presents an innovative education program at the University of Ga vle, Sweden. The program, creative programming, combines traditional method s of teaching computer graphics, with other cross-disciplinary areas such a s art, cognition, and film. The uniqueness of the program is represented by the students who are accepted and the teaching environment they are put in . A judicial process is used to screen applicants, with and without portfol ios to the program. This is followed by an examination of intellectual capa city, practical examination, and finally an interview. Together, these are used as guidelines to determine if the student is a suitable candidate for the program. The final group selected has varying backgrounds, ranging from the professional artist to the traditional computer scientist. They are th en immersed in a lab environment for the whole duration of the education on the campus. The remainder of the education involves a period in industry. The combination of selective students, a lab environment has produced very satisfactory results, and can be used as basis for further developing the e ducation. (C) 2000 Published by Elsevier Science Ltd.