Ubiquitous computing and the role of geometry

Citation
B. Brumitt et al., Ubiquitous computing and the role of geometry, IEEE PERS C, 7(5), 2000, pp. 41-43
Citations number
11
Categorie Soggetti
Information Tecnology & Communication Systems
Journal title
IEEE PERSONAL COMMUNICATIONS
ISSN journal
10709916 → ACNP
Volume
7
Issue
5
Year of publication
2000
Pages
41 - 43
Database
ISI
SICI code
1070-9916(200010)7:5<41:UCATRO>2.0.ZU;2-R
Abstract
Mark Weiser described ubiquitous computing as "invisible, everywhere comput ing that does not live on a personal device of any sort, but is in the wood work everywhere." [1] The EasyLiving project at Microsoft Research is focus ed on those aspects of ubiquitous computing relevant to smart environments, including work in distributed computing, geometric world modeling, compute r vision, and user interfaces. Though the need for research in distributed computing, perception, and interfaces is widely recognized, the importance of an explicit geometric world model for ubiquitous computing has not been well-articulated. This article elucidates the role of geometry in ubiquitou s computing, offering example scenarios that require or benefit greatly fro m geometric knowledge, and describing four primary benefits of a geometric model.