Optimal 2-D hierarchical content-based mesh design and update for object-based video

Citation
I. Celasun et Am. Tekalp, Optimal 2-D hierarchical content-based mesh design and update for object-based video, IEEE CIR SV, 10(7), 2000, pp. 1135-1153
Citations number
24
Categorie Soggetti
Eletrical & Eletronics Engineeing
Journal title
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY
ISSN journal
10518215 → ACNP
Volume
10
Issue
7
Year of publication
2000
Pages
1135 - 1153
Database
ISI
SICI code
1051-8215(200010)10:7<1135:O2HCMD>2.0.ZU;2-6
Abstract
Representation of video objects (VOs) using hierarchical 2-D content-based meshes for accurate tracking and level of detail (LOD) rendering have been previously proposed, where a simple suboptimal hierarchical mesh design alg orithm was employed, However, it was concluded that the performance of the tracking and rendering very much depends on how well each level of the hier archical mesh structure fits the VO under consideration, To this effect, th is paper proposes an optimized design of hierarchical 2-D content-based mes hes with a shape-adaptive simplification and temporal update mechanism for object-based video. Particular contributions of this work are: 1) analysis of optimal number of nodes for the initial fine level-of-detail mesh design ; 2) adaptive shape simplification across hierarchy levels; 3) optimization of the interior-node decimation method to remove only a maximal independen t set to preserve Delaunay topology across hierarchy levels for better bitr ate versus quality performance; and 4) a mesh-update mechanism which serves to update temporally 2-D dynamic mesh in case of occlusion due to 3-D moti on and self-occlusion. The proposed optimized and temporally updated hierar chical mesh representation can be applied in object-based video coding, ret rieval, and manipulation.