I. Celasun et Am. Tekalp, Optimal 2-D hierarchical content-based mesh design and update for object-based video, IEEE CIR SV, 10(7), 2000, pp. 1135-1153
Citations number
24
Categorie Soggetti
Eletrical & Eletronics Engineeing
Journal title
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY
Representation of video objects (VOs) using hierarchical 2-D content-based
meshes for accurate tracking and level of detail (LOD) rendering have been
previously proposed, where a simple suboptimal hierarchical mesh design alg
orithm was employed, However, it was concluded that the performance of the
tracking and rendering very much depends on how well each level of the hier
archical mesh structure fits the VO under consideration, To this effect, th
is paper proposes an optimized design of hierarchical 2-D content-based mes
hes with a shape-adaptive simplification and temporal update mechanism for
object-based video. Particular contributions of this work are: 1) analysis
of optimal number of nodes for the initial fine level-of-detail mesh design
; 2) adaptive shape simplification across hierarchy levels; 3) optimization
of the interior-node decimation method to remove only a maximal independen
t set to preserve Delaunay topology across hierarchy levels for better bitr
ate versus quality performance; and 4) a mesh-update mechanism which serves
to update temporally 2-D dynamic mesh in case of occlusion due to 3-D moti
on and self-occlusion. The proposed optimized and temporally updated hierar
chical mesh representation can be applied in object-based video coding, ret
rieval, and manipulation.