G. Beauchamp, Learning rules for social foragers: Implications for the producer-scrounger game and ideal free distribution theory, J THEOR BIO, 207(1), 2000, pp. 21-35
In population games, the optimal behaviour of a forager depends partly on c
ourses of action selected by other individuals in the population. How indiv
iduals learn to allocate effort in foraging games involving frequency-depen
dent payoffs has been little examined. The performance of three different l
earning rules was investigated in several types of habitats in each of two
population games. Learning rules allow individuals to weigh information abo
ut the past and the present and to choose among alternative patterns of beh
aviour. In the producer-scrounger game, foragers use producer to locate foo
d patches and scrounger to exploit the food discoveries of others. In the i
deal free distribution game, foragers that experience feeding interference
from companions distribute themselves among heterogeneous food patches. In
simulations of each population game, the use of different learning rules in
duced large variation in foraging behaviour, thus providing a tool to asses
s the relevance of each learning rule in experimental systems. Rare mutants
using alternative learning rules often successfully invaded populations of
foragers using other rules indicating that some learning rules are not sta
ble when pitted against each other. Learning rules often closely approximat
ed optimal behaviour in each population game suggesting that stimulus-respo
nse learning of contingencies created by foraging companions could be suffi
cient to perform at near-optimal level in two population games. (C) 2000 Ac
ademic Press.