Tr. Burns et A. Gomolinska, The theory of socially embedded games: The mathematics of social relationships, rule complexes, and action modalities, QUAL QUANT, 34(4), 2000, pp. 379-406
In their classic work, Von Neumann and Morgenstern defined a game as simply
the totality of the rules which describe it. They did not, however, elabor
ate a theory of rules. Such considerations lead to conceptualizing rules an
d rule configurations as mathematical objects, specifying the principles fo
r combining rules, developing the theory of revising, replacing, and, in ge
neral transforming rules and rule complexes. The mathematics is based on co
ntemporary developments at the interface of mathematics, logic, and compute
r science. This article, drawing on the mathematical theory of rules and ru
le complexes, extends and generalizes game theory (GGT). The theory of rule
complexes is used to conceptualize and analyze diverse social relationship
s, roles, and games as particular types of rule complexes. A social role, f
or instance, is the major basis of an individual's action in a game. It con
sists of at least four major components - which are mathematical objects -
in the determination of action: value complex, model of reality (including
beliefs and knowledge bases), a repertoire of acts, routines, programs, and
strategies, and modalities, role-specific algorithms for determininig or g
enerating action in game settings. The article focuses on three types of ac
tion modality routine or habitual, normative, and instrumental modalities.
The theory: (1) provides a cultural/institutional basis for a theory of gam
es where games, social relationships, and roles are formalized in terms of
rule complexes; (2) explains human action as a form of rule application or
rule-following action, which underlies all modalities of action; (3) formul
ates the theory that actors construct an action or make choices among alter
native actions by making comparisons and judging similarity (or dissimilari
ty) between an option or options considered and their norms and values, and
, in general, determine whether or not, and to what degree, a value, norm,
or goal will be realized or satisfied; (4) reconceptualizes "game'' as a so
cial form and makes a distinction between open and closed games.