Most interactive stories, such as hypertext narratives and interactive movi
es achieve an interactive "feel" by allowing the user to choose among multi
ple story paths. In this paper we discuss physically interactive environmen
ts with narrative structure in which the ability to choose among multiple s
tory lines is replaced with having users, first, interact with the story ch
aracters in small, local "windows" of the narrative and, second, actively e
ngage their bodies in movement In particular, we found that compelling inte
ractive narrative story systems can be perceived as highly responsive, enga
ging, and interactive even when the overall story has a single-path structu
re, in what we call a "less-choice, more-responsiveness" approach to the de
sign of story-based interactive environments. We have also observed that un
encumbering, rich sensor technology can facilitate user immersion in the ex
perience as the story progresses-users can act as they typically would with
out worrying about manipulating a computer interface. To support these argu
ments, the paper describes the physical setup, the interactive story, the t
echnology, and the user experience of four projects developed at the MIT Me
dia Laboratory: KidsRoom, It/I, Personal Aerobics Trainer, and Swamped!.