It is argued that small-world networks are more suitable than ordinary grap
hs in modelling the diffusion of a concept (e.g. a technology, a disease, a
tradition, ...). The coordination game with two strategies is studied on s
mall-world networks, and it is shown that the time needed for a concept to
dominate almost all of the network is of order log(N), where N is the numbe
r of vertices. This result is different from regular graphs and from a resu
lt obtained by Young. The reason for the difference is explained. Continuou
s hawk-dove game is defined and a corresponding dynamical system is derived
. Its steady state and stability are studied. Replicator dynamics for conti
nuous hawk-dove game is derived without the concept of population. The resu
lting finite difference equation is studied. Finally continuous hawk-dove i
s simulated on small-world networks using Nash updating rule. The system is
2-cyclic for all the studied range.