A computational model is proposed of how humans solve the traveling salespe
rson problem (TSP). Tests of the model are reported, using human performanc
e measures from a variety of 10-, 20-, 40-, and 60-node problems, a single
48-node problem, and a single 100-node problem. The model provided a range
of solutions that approximated the range of human solutions and conformed c
losely to quantitative and qualitative characteristics of human performance
. The minimum path lengths of subjects and model deviated by average absolu
te values of 0.0%, 0.9%, 2.4%, 1.4%, 3.5%, and 0.02% for the 10-, 20-, 40-,
48-, 60-, and 100-node problems, respectively. Because the model produces
a range of solutions, rather than a single solution, it may find better sol
utions than some conventional heuristic algorithms for solving TSPs, and co
mparative results are reported that support this suggestion.